New in V-Ray 3.3 for Maya

Render up to 50% faster

Right away in V-Ray 3.3 for Maya, you’ll notice a major speed boost – 20-50% faster on most scenes.

New image sampler

V-Ray 3.3 introduces a new Variance-based Adaptive Sampler [VBAS] with better noise detection for cleaner, higher quality images.

Automatic sampling of lights & materials

By default, the new Variance-based Adaptive Sampler evaluates lights and materials automatically. Now, setup is quicker and easier with fewer settings to adjust.

GPU production rendering

V-Ray RT GPU is now available as a final frame production renderer.

More new features in V-Ray 3.3 for Maya

V-Ray scene file node

Import and render complete V-Ray scene files (.vrscene) as a single object.

V-Ray Clipper w/ render-time booleans

Create sections and cutaways using any mesh object.

Hosek sky & Aerial perspective

Simulate more natural looking skies with the new Hosek Sky model, and add realistic atmospheric depth with Aerial perspective.

Ray traced rounded corners

Generate smooth edges at render time with no extra modeling.

Triplanar mapping

Quickly apply seamless textures without UVs.

Stochastic flakes

Create ultra-realistic materials with sparkle effects like snow, sand, and car paints.

V-Ray falloff texture

Generate falloff and fresnel effects based on viewing direction.

Important updates to V-Ray 3.3 for Maya

Faster volume rendering

  • Faster volume rendering with probabilistic sampling
  • Supports OpenVDB caches from Houdini 15 and FumeFX
  • Preview volume grid objects in the viewport

Improved GPU rendering

  • Optimized material rendering
  • Optimized texture memory
  • Faster resizing and loading of textures
  • Improved AMD GPU support
  • Supports Projection nodes
  • Supports bitmap aperture with physical camera
  • Supports hair and particles from V-Ray proxy objects

Improved global illumination

  • More robust reflective GI caustics for better light propagation, and more natural illumination of interior scenes.

Look development

  • Now supports Look Development shading nodes introduced in Maya 2016 Extension 1.

OpenSubdiv 3.0

  • Now supports latest OpenSubdiv
  • Up to 2X faster performance
  • Supports color sets

XGen improvements

  • Cache XGen collections to V-Ray Scene files for optimized performance
  • Now supports displacement, subdivision, and VRayUserColor
  • Supports frame animation from archive

Refined and simplified UI

  • Optimized user interface and new default render settings

Availability

V-Ray 3.3 for Maya is a free update for all V-Ray 3.x for Maya customers.

Login at chaosgroup.com to download.

V-Ray 3.0 for Maya の特徴

V-RAY 3.0 FOR MAYA

Physically-Based Rendering for Advanced CG Pipelines

NEW IN V-RAY 3.3

Major Updates and New Features

RAY TRACING PERFORMANCE

Optimized Ray Tracing

PROGRESSIVE IMAGE SAMPLER

Interactive Lighting and Look Development

V-RAY RT

Major Advances in V-Ray RT

VOLUME RENDERING

New Volume Shaders OpenVDB and Field3D Support

SUBSURFACE SCATTERING

Support for Object-based and Ray Traced SSS

HAIR AND FUR

Better Shading and Rendering of Hair and Fur

ADVANCED RENDER CONTROLS

New Tools for More Rendering Control

DISTRIBUTED RENDERING

Advanced Controls for Parallel Rendering

V-RAY FRAME BUFFER

New Color Controls, Lens Effects and OpenColorIO Support

OPEN STANDARDS

Support for Popular Open Standard Formats

SUBDIVISION SURFACES

Optimized Subdivision Surfaces and OpenSubdiv Support

PROXY OBJECTS

Improved V-Ray Proxy and Alembic Support

SHADERS

New Shaders and GGX Microfacet BRDF

DEEP IMAGES

Support for Deep Images and OpenEXR 2.2

ISOSURFACES

Support for Metaballs and Isosurfaces

PROBABILISTIC LIGHT SAMPLING

Optimized Sampling for Scenes with Many Lights

TEXTURE BAKING

Multiple Options for Texture Baking

XGEN & BIFROST

Native Support in Maya 2015