New Shaders

GGX Microfacet BRDF

The GGX BRDF type is now available for better rendering of metal surfaces.

VRayCurvature

The VRayCurvature texture can be used to sample the curvature of an underlying mesh.

VRayDistanceTex

VRayDistanceTex is procedural texture that can return a specified color based on a point's distance to an object or group of objects.

VRayRaySwitchMtl

The VRayRaySwitchMtl is utility texture capable of returning a specified color or texture when a surface is sampled by different ray types (GI, reflection, refraction, etc.)

VRaySkinMtl

The VRaySkinMtl is a dedicated skin shader with layered SSS and reflections.

VRayTemperature

The VRayTemperature texture allows users to specify a Kelvin temperature or floating point RGB value.

Open Shading Language [OSL]

Write custom shaders using OSL, an open-source shading language developed for feature film animation and visual effects production by Sony Picture Imageworks.

Load OSL shaders directly through VRayOSLMtl and RayOSLTex shading nodes.

OpenGL Shading Language [GLSL]

Load GLSL shader definitions using VRayGSLMtl and VRayGLSLTex shading nodes.

V-Ray 3.0 for Maya の特徴

V-RAY 3.0 FOR MAYA

Physically-Based Rendering for Advanced CG Pipelines

NEW IN V-RAY 3.3

Major Updates and New Features

RAY TRACING PERFORMANCE

Optimized Ray Tracing

PROGRESSIVE IMAGE SAMPLER

Interactive Lighting and Look Development

V-RAY RT

Major Advances in V-Ray RT

VOLUME RENDERING

New Volume Shaders OpenVDB and Field3D Support

SUBSURFACE SCATTERING

Support for Object-based and Ray Traced SSS

HAIR AND FUR

Better Shading and Rendering of Hair and Fur

ADVANCED RENDER CONTROLS

New Tools for More Rendering Control

DISTRIBUTED RENDERING

Advanced Controls for Parallel Rendering

V-RAY FRAME BUFFER

New Color Controls, Lens Effects and OpenColorIO Support

OPEN STANDARDS

Support for Popular Open Standard Formats

SUBDIVISION SURFACES

Optimized Subdivision Surfaces and OpenSubdiv Support

PROXY OBJECTS

Improved V-Ray Proxy and Alembic Support

SHADERS

New Shaders and GGX Microfacet BRDF

DEEP IMAGES

Support for Deep Images and OpenEXR 2.2

ISOSURFACES

Support for Metaballs and Isosurfaces

PROBABILISTIC LIGHT SAMPLING

Optimized Sampling for Scenes with Many Lights

TEXTURE BAKING

Multiple Options for Texture Baking

XGEN & BIFROST

Native Support in Maya 2015