GGX Microfacet BRDF
The GGX BRDF type is now available for better rendering of metal surfaces.
The VRayCurvature texture can be used to sample the curvature of an underlying mesh.
VRayDistanceTex is procedural texture that can return a specified color based on a point's distance to an object or group of objects.
The VRayRaySwitchMtl is utility texture capable of returning a specified color or texture when a surface is sampled by different ray types (GI, reflection, refraction, etc.)
The VRaySkinMtl is a dedicated skin shader with layered SSS and reflections.
The VRayTemperature texture allows users to specify a Kelvin temperature or floating point RGB value.
Open Shading Language [OSL]
Write custom shaders using OSL, an open-source shading language developed for feature film animation and visual effects production by Sony Picture Imageworks.