V-Ray RT

Viewport Rendering

New in V-Ray 3.0, V-Ray RT CPU / GPU can render directly in the Maya Viewport.

Final Frame Rendering

V-Ray RT CPU / GPU supports final frame rendering and supports animated sequences.

Progressive Image Sampler

V-Ray RT CPU uses the new Progressive Image Sampler and supports a full range of production features, including SSS, hair and fur and volume rendering.

Render Elements

V-Ray RT GPU supports a number of additional shading nodes and Render Elements for compositing.

  • Improved render performance
  • Motion Blur (transformation & deformation)
  • True instanced geometry
  • VRay Proxy objects
  • Layered materials using VRayBlendMtl
  • Texture-mapped area and mesh lights
  • Skylight Portals using Simple Mode

V-Ray 3.0 for Maya の特徴

V-RAY 3.0 FOR MAYA

Physically-Based Rendering for Advanced CG Pipelines

NEW IN V-RAY 3.3

Major Updates and New Features

RAY TRACING PERFORMANCE

Optimized Ray Tracing

PROGRESSIVE IMAGE SAMPLER

Interactive Lighting and Look Development

V-RAY RT

Major Advances in V-Ray RT

VOLUME RENDERING

New Volume Shaders OpenVDB and Field3D Support

SUBSURFACE SCATTERING

Support for Object-based and Ray Traced SSS

HAIR AND FUR

Better Shading and Rendering of Hair and Fur

ADVANCED RENDER CONTROLS

New Tools for More Rendering Control

DISTRIBUTED RENDERING

Advanced Controls for Parallel Rendering

V-RAY FRAME BUFFER

New Color Controls, Lens Effects and OpenColorIO Support

OPEN STANDARDS

Support for Popular Open Standard Formats

SUBDIVISION SURFACES

Optimized Subdivision Surfaces and OpenSubdiv Support

PROXY OBJECTS

Improved V-Ray Proxy and Alembic Support

SHADERS

New Shaders and GGX Microfacet BRDF

DEEP IMAGES

Support for Deep Images and OpenEXR 2.2

ISOSURFACES

Support for Metaballs and Isosurfaces

PROBABILISTIC LIGHT SAMPLING

Optimized Sampling for Scenes with Many Lights

TEXTURE BAKING

Multiple Options for Texture Baking

XGEN & BIFROST

Native Support in Maya 2015