Optimized Ray Tracing
Through extensive research and development, V-Ray 3.0 for Maya introduces a significantly faster ray tracing core. This speeds up a number of calculations for lighting, shading, GI and more.
Intel® Embree Acceleration
For additional speed gains, V-Ray 3.0 includes an option to enable the Intel® Embree ray caster. Intel® Embree is integrated into the V-Ray core for static and motion-blurred geometry, proxy objects and instances.
Designed at Intel Labs, Embree is specifically engineered to improve the performance of photorealistic rendering.
Cache Geometry and Textures
Scene data and textures can now be cached in between renders. This reduces scene load time and makes iterating even faster.
Dynamic Bucket Splitting
Dynamic Splitting automatically reduces the size of render buckets to maximize the use of multithreaded CPUs.