Distributed Rendering

Advanced Controls for Parallel Rendering

Distributed Rendering allows artists to use multiple computers working in parallel to render a single image.

V-Ray 3.0 adds the ability to automatically transfer and cache scene assets to each distributed rendering host. This makes it easier to ensure each node is rendering the proper data. Artists can now choose to include or exclude their local machine from distributed rendering and specify a limit to the number of computers used for DR.

Distributed Rendering is supported for V-Ray and V-Ray RT.

V-Ray 3.0 for Maya の特徴

V-RAY 3.0 FOR MAYA

Physically-Based Rendering for Advanced CG Pipelines

NEW IN V-RAY 3.3

Major Updates and New Features

RAY TRACING PERFORMANCE

Optimized Ray Tracing

PROGRESSIVE IMAGE SAMPLER

Interactive Lighting and Look Development

V-RAY RT

Major Advances in V-Ray RT

VOLUME RENDERING

New Volume Shaders OpenVDB and Field3D Support

SUBSURFACE SCATTERING

Support for Object-based and Ray Traced SSS

HAIR AND FUR

Better Shading and Rendering of Hair and Fur

ADVANCED RENDER CONTROLS

New Tools for More Rendering Control

DISTRIBUTED RENDERING

Advanced Controls for Parallel Rendering

V-RAY FRAME BUFFER

New Color Controls, Lens Effects and OpenColorIO Support

OPEN STANDARDS

Support for Popular Open Standard Formats

SUBDIVISION SURFACES

Optimized Subdivision Surfaces and OpenSubdiv Support

PROXY OBJECTS

Improved V-Ray Proxy and Alembic Support

SHADERS

New Shaders and GGX Microfacet BRDF

DEEP IMAGES

Support for Deep Images and OpenEXR 2.2

ISOSURFACES

Support for Metaballs and Isosurfaces

PROBABILISTIC LIGHT SAMPLING

Optimized Sampling for Scenes with Many Lights

TEXTURE BAKING

Multiple Options for Texture Baking

XGEN & BIFROST

Native Support in Maya 2015