Advanced Render Controls
Render Mask allows artists to select a subset of scene nodes to (re)render. V-Ray only renders the pixels defined by the Render Mask object selection or texture map, making it more efficient and precise than traditional render regions.
Trace Sets control which objects are visible to reflections and refractions.
Max Ray Intensity
Max Ray Intensity adds the ability to clamp secondary rays. This is an efficient way to remove noise generated by very bright sources while keeping dynamic range.
GI Texture Filtering
Added an option to use different texture filtering for GI samples. This can significantly reduce memory usage for GI calculations.