Advanced Render Controls

Advanced Render Controls

Render Mask allows artists to select a subset of scene nodes to (re)render. V-Ray only renders the pixels defined by the Render Mask object selection or texture map, making it more efficient and precise than traditional render regions.

Trace Sets

Trace Sets control which objects are visible to reflections and refractions.

Max Ray Intensity

Max Ray Intensity adds the ability to clamp secondary rays. This is an efficient way to remove noise generated by very bright sources while keeping dynamic range.

GI Texture Filtering

Added an option to use different texture filtering for GI samples. This can significantly reduce memory usage for GI calculations.

V-Ray 3.0 for Maya の特徴

V-RAY 3.0 FOR MAYA

Physically-Based Rendering for Advanced CG Pipelines

NEW IN V-RAY 3.3

Major Updates and New Features

RAY TRACING PERFORMANCE

Optimized Ray Tracing

PROGRESSIVE IMAGE SAMPLER

Interactive Lighting and Look Development

V-RAY RT

Major Advances in V-Ray RT

VOLUME RENDERING

New Volume Shaders OpenVDB and Field3D Support

SUBSURFACE SCATTERING

Support for Object-based and Ray Traced SSS

HAIR AND FUR

Better Shading and Rendering of Hair and Fur

ADVANCED RENDER CONTROLS

New Tools for More Rendering Control

DISTRIBUTED RENDERING

Advanced Controls for Parallel Rendering

V-RAY FRAME BUFFER

New Color Controls, Lens Effects and OpenColorIO Support

OPEN STANDARDS

Support for Popular Open Standard Formats

SUBDIVISION SURFACES

Optimized Subdivision Surfaces and OpenSubdiv Support

PROXY OBJECTS

Improved V-Ray Proxy and Alembic Support

SHADERS

New Shaders and GGX Microfacet BRDF

DEEP IMAGES

Support for Deep Images and OpenEXR 2.2

ISOSURFACES

Support for Metaballs and Isosurfaces

PROBABILISTIC LIGHT SAMPLING

Optimized Sampling for Scenes with Many Lights

TEXTURE BAKING

Multiple Options for Texture Baking

XGEN & BIFROST

Native Support in Maya 2015