V-Ray RT

Accelerated GPU & CPU rendering

V-Ray RT uses GPU or CPU acceleration to render interactively. It offers two modes – Activeshade for working in your viewport and Production for final frame rendering. V-Ray RT gives you flexibility and speed, based on your hardware.

Interactive look development

V-Ray RT supports ray traced subsurface scattering and hair. Develop the look of your characters and creatures in real time.

Light cache saves time

V-Ray RT lets you save Light Cache global illumination as a prepass. This cuts render times, and it's perfect for interior spaces.

Dynamic geometry

V-Ray RT supports proxy objects and true instancing. So you can render large scenes and still save memory and render time.

Fast 3d motion blur

V-Ray RT handles full 3d motion blur – including transformation and deformation.

V-Ray RT GPU now supports

  • Light Cache global illumination
  • Subsurface Scattering (SSS) with VRayFastSSS2 material
  • Hair and fur rendering with Hair Farm and Ornatrix
  • Motion Blur (Transformation and Deformation)
  • Instanced Geometry
  • VRay Proxy Objects
  • Displacements*
  • Texture baking*
  • UDIM (MARI) support*
  • Layered Materials using VRayBlendMtl
  • Anisotropic highlights*
  • Composite map*
  • Output curves*
  • Texture-mapped area and mesh lights
  • Skylight Portals using Simple Mode
  • Improved performance using CUDA, NVIDIA's parallel computing platform
  • Support for QMC sampling on NVIDIA CUDA devices*

* New in&ngsp;V-Ray 3.2 for 3ds Max

V-Ray 3.0 for 3ds Maxの主な特徴

V-RAY 3.0 FOR 3DS MAX

Complete Lighting, Shading & Rendering Toolkit for 3ds Max Artists

V-RAY 3.3の新機能

Major Updates and New Features

速いレンダリング

Improved Rendering Performance

PROGRESSIVE IMAGE SAMPLER

New Progressive Rendering Engine

クイック設定

Improved UI & Quick Settings

V-RAYフレームバッファー

New Color Correction & Color Management Controls

V-RAY RT

Major Advances in V-Ray RT

ヘアーとファー

Optimized Shading and Rendering of Hair and Fur

サブサーフェイススキャタリング

New Skin Shader & Ray Traced SSS

フィジカルベースシェーダー

New Shaders & Microfacet GTR / GGX BRDF

ライティング

Added Controls and Improved Light Sampling

アドバンスドレンダーコントロール

Render Mask and Max Ray Intensity

プロキシーオブジェクト

Improved V-Ray Proxy & Alembic Support

OPEN STANDARDS

Maximum Compatibility with Open Standards

DISTRIBUTED RENDERING

Advanced Controls for Parallel Rendering

METABALLS

Metaballs and Implicit Surfaces

V-RAY INSTANCER

New Plugin to Instance Objects Using Particle Flow

V-RAY CLIPPER

Instantly Create Cutaways and Section Renders

RENDER ELEMENTS & COMPOSITING

New Options & Support for Deep Images

FIND OUT MORE

New Help Docs