Proxy Objects

Dynamic geometry

V-Ray's built-in proxy objects save memory and load only at render time – making it perfect for rendering large scenes.

New proxy object features

  • Optimized proxy display with mesh simplification options*
  • Automatic instancing of identical proxy objects (saves memory)
  • Faster rendering with Intel Embree support
  • Standalone .vrmesh & Alembic viewer

Alembic Support

V-Ray supports Alembic files – including subdivision surfaces, particles, and hair.

V-Ray 3.1 for 3ds Max adds support for subdivision objects in Alembic files through OpenSubdiv.

* Added in V-Ray 3.2

V-Ray 3.0 for 3ds Maxの主な特徴

V-RAY 3.0 FOR 3DS MAX

Complete Lighting, Shading & Rendering Toolkit for 3ds Max Artists

V-RAY 3.3の新機能

Major Updates and New Features

速いレンダリング

Improved Rendering Performance

PROGRESSIVE IMAGE SAMPLER

New Progressive Rendering Engine

クイック設定

Improved UI & Quick Settings

V-RAYフレームバッファー

New Color Correction & Color Management Controls

V-RAY RT

Major Advances in V-Ray RT

ヘアーとファー

Optimized Shading and Rendering of Hair and Fur

サブサーフェイススキャタリング

New Skin Shader & Ray Traced SSS

フィジカルベースシェーダー

New Shaders & Microfacet GTR / GGX BRDF

ライティング

Added Controls and Improved Light Sampling

アドバンスドレンダーコントロール

Render Mask and Max Ray Intensity

プロキシーオブジェクト

Improved V-Ray Proxy & Alembic Support

OPEN STANDARDS

Maximum Compatibility with Open Standards

DISTRIBUTED RENDERING

Advanced Controls for Parallel Rendering

METABALLS

Metaballs and Implicit Surfaces

V-RAY INSTANCER

New Plugin to Instance Objects Using Particle Flow

V-RAY CLIPPER

Instantly Create Cutaways and Section Renders

RENDER ELEMENTS & COMPOSITING

New Options & Support for Deep Images

FIND OUT MORE

New Help Docs