Physically-based shaders

Realistic materials

V-Ray lets you simulate any type of material. And all the controls you'd expect are built in. Plus with true energy distribution, you'll get a physically-correct result.

Multi-layered materials

Build physically-correct materials with unlimited layers. And split out each layer for compositing with V-Ray's material select render element.

Microfacet GTR / GGX BRDF

V-Ray 3.0 adds the Generalized Trowbridge-Reitz BRDF. With finer highlight controls, it's ideal for metals and reflective surfaces.

Improved Opacity Mapping

Clip opacity and Stochastic opacity options speed up rendering of opacity-mapped trees and vegetation.

OSL Support

Create custom shaders using Open Shading Language (OSL) developed by Sony Pictures Imageworks.

Additional material improvements

  • Improved translucency of two-sided materials
  • Optimized volume rendering with Light Cache support

V-Ray 3.0 for 3ds Maxの主な特徴

V-RAY 3.0 FOR 3DS MAX

Complete Lighting, Shading & Rendering Toolkit for 3ds Max Artists

V-RAY 3.3の新機能

Major Updates and New Features

速いレンダリング

Improved Rendering Performance

PROGRESSIVE IMAGE SAMPLER

New Progressive Rendering Engine

クイック設定

Improved UI & Quick Settings

V-RAYフレームバッファー

New Color Correction & Color Management Controls

V-RAY RT

Major Advances in V-Ray RT

ヘアーとファー

Optimized Shading and Rendering of Hair and Fur

サブサーフェイススキャタリング

New Skin Shader & Ray Traced SSS

フィジカルベースシェーダー

New Shaders & Microfacet GTR / GGX BRDF

ライティング

Added Controls and Improved Light Sampling

アドバンスドレンダーコントロール

Render Mask and Max Ray Intensity

プロキシーオブジェクト

Improved V-Ray Proxy & Alembic Support

OPEN STANDARDS

Maximum Compatibility with Open Standards

DISTRIBUTED RENDERING

Advanced Controls for Parallel Rendering

METABALLS

Metaballs and Implicit Surfaces

V-RAY INSTANCER

New Plugin to Instance Objects Using Particle Flow

V-RAY CLIPPER

Instantly Create Cutaways and Section Renders

RENDER ELEMENTS & COMPOSITING

New Options & Support for Deep Images

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New Help Docs