Distributed Rendering

Render faster with parallel computing

V-Ray's built-in distributed rendering lets you render images faster with the power of multiple computers.

Keep working while you render

You can now exclude your local machine from distributed rendering, so you can keep working while you render. You can also set a limit to the number of computers used for DR.

New in V-Ray 3.2 – Add or remove distributed rendering nodes on the fly.

Transfer assets automatically

In V-Ray 3.0 you can automatically transfer and cache scene assets to each distributed rendering node. This guarantees each node is rendering the correct data.

V-Ray 3.0 for 3ds Maxの主な特徴

V-RAY 3.0 FOR 3DS MAX

Complete Lighting, Shading & Rendering Toolkit for 3ds Max Artists

V-RAY 3.3の新機能

Major Updates and New Features

速いレンダリング

Improved Rendering Performance

PROGRESSIVE IMAGE SAMPLER

New Progressive Rendering Engine

クイック設定

Improved UI & Quick Settings

V-RAYフレームバッファー

New Color Correction & Color Management Controls

V-RAY RT

Major Advances in V-Ray RT

ヘアーとファー

Optimized Shading and Rendering of Hair and Fur

サブサーフェイススキャタリング

New Skin Shader & Ray Traced SSS

フィジカルベースシェーダー

New Shaders & Microfacet GTR / GGX BRDF

ライティング

Added Controls and Improved Light Sampling

アドバンスドレンダーコントロール

Render Mask and Max Ray Intensity

プロキシーオブジェクト

Improved V-Ray Proxy & Alembic Support

OPEN STANDARDS

Maximum Compatibility with Open Standards

DISTRIBUTED RENDERING

Advanced Controls for Parallel Rendering

METABALLS

Metaballs and Implicit Surfaces

V-RAY INSTANCER

New Plugin to Instance Objects Using Particle Flow

V-RAY CLIPPER

Instantly Create Cutaways and Section Renders

RENDER ELEMENTS & COMPOSITING

New Options & Support for Deep Images

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New Help Docs